Christmas Themed Adventures
A few years ago, I went looking for a Yule/Holiday/Christmas one-shot adventures for D&D 5th edition. I wasn’t surprised to see there wasn’t a ton of content out there, but each year more and more...
View ArticleD&D on a budget
At first glance D&D might seem to be a very expensive hobby. If you saw Critical Role you will see everyone using their D&DBeyond Player Handbooks (PHB), miniatures and even terrain and...
View ArticleThe Island with No Name (1st Level Adventure for D&D 5e) – Part 1
The Island with No Name is a starter adventure for four first level characters. The adventure is set in my Seas of Vodari campaign world, but can be easily adapted to any setting. The adventure is...
View ArticleUnearthed Arcana: Sidekicks Breakdown
Oh hey, this month’s Unearthed Arcana covers something I’ve been asking for and working with in my own writing! That’s neat. It’s handled in a 1-20 class progression format, to make sure your favorite...
View ArticleThe Island with No Name (1st Level Adventure for D&D 5e) – Part 2
The Island with No Name is a starter adventure for four first level characters. The adventure is set in my Seas of Vodari campaign world, but can be easily adapted to any setting. The adventure is...
View Article5 Tips for Time Travel Stories
Quite a while back, a friend suggested that he’d like to see a post on how to run good time-travel stories in roleplaying games. I originally posted these in Harbinger of Doom – if not an exhaustive...
View ArticleThe Island with No Name (1st Level Adventure for D&D 5e) – Part 3
The Island with No Name is a starter adventure for four first level characters. The adventure is set in my Seas of Vodari campaign world, but can be easily adapted to any setting. The adventure is...
View ArticleUpgraded Armor Materials
As I mentioned over in that Twitter thread, I like 4e’s armor materials, but not how they got implemented. In principle, getting cool feyweave cloth from the fey weavers of the Feywild is classic...
View ArticleNew Magic Items for Sail
In a fantasy setting, if magic items are created through deliberate action, it’s hard to imagine that crafted magic wouldn’t be applied to ships and sailing. And, well, enchanted ships, sails, rudders,...
View ArticleAdditional Combat Actions for D&D 5e
Characters who have a martial focus are often left without as many options in combat as those who have some magic at their disposal, especially if you are trying to play a more swashbuckling...
View ArticleWays to Make “Classic Character Introductions” more interesting
(Author’s note: Sorry I’ve not been publishing articles lately. I’ve had an eventful few months with stolen laptops, having to move home unexpectedly, massive travel time, and being under the weather....
View ArticleDuels that are Fun for Everyone at the Table
Running Duels | Wizard Duels (Coming Soon) Duels are arranged combat between two people, usually with matched weapons, in accordance with agreed-upon rules. The gauntlet has been thrown and now it is...
View ArticleRoleplaying Religions Right – Part 3
For the most part, religions and belief systems are things we experience as a mostly passive participant in their development in our daily lives. Many of us are indoctrinated into a religion or belief...
View ArticleCardslinger Roguish Archetype (D&D 5e)
This week on the Campaign Trail I decided to build out a new archetype for the rogue that would be a good fit for a steampunk, wild west or any setting where people play card games. Playing cards...
View ArticleWhat Dungeon Designers can learn from “Bomb Chicken”
(Author’s note: this article is going to be somewhat different than my normal articles, being both gameplay review and interesting design features that GMs / dungeon designers can use in their games....
View ArticleSlimes: Cooler than you might think
(note: when reading this article, the advice herein applies equally to oozes, jellies, in addition to the titular slimes, though I won’t always call it out in the article, so as not to be repetitious.)...
View Article“Ring of Fire” Campaign Setting P1
(A/N the picture for this article is the Ring of Fire. All the red marks on the map represent volcanic and/ or earthquake activity.) In real life, the Ring of fire is a major area in the basin of the...
View Article5 Homebrew Rules for your game
Session Zero for your new campaign is happening this week. You want your game to play differently, but aren’t sure how to do so. Why not try some homebrew rules? The following list is a group of rules...
View ArticleSix Magic Flintlocks (and Magic Tinker’s Tools)
I’ve spent all week – month, whatever – waiting with bated breath for the UA Artificer to drop, and as of this writing it still hasn’t. Instead, here’s a collection of six magical flintlocks that your...
View ArticleUsing Religion in your Games P4
For the most part, religions and belief systems are things we experience as a mostly passive participant in their development in our daily lives. Many of us are indoctrinated into a religion or belief...
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