Characters who have a martial focus are often left without as many options in combat as those who have some magic at their disposal, especially if you are trying to play a more swashbuckling swordsperson. I’m looking at providing some additional combat actions for my players on top of those already found in Chapter 9 of the Player’s Handbook. There are additional combat options provided in the Dungeon Master’s Guide (see bottom of article) you can offer to players for […]
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