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What Dungeon Designers can learn from “Bomb Chicken”

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(Author’s note: this article is going to be somewhat different than my normal articles, being both gameplay review and interesting design features that GMs / dungeon designers can use in their games. To be fair, I did not actually play the game, but watched a walkthrough of gameplay. Also, Beware of Spoilers. You have been warned!) Bomb Chicken is a Nitrome game on the Nintendo Switch last year. Its eponymous character, is a fat, bomb-laying chicken that was hatched in […]

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