Quite a while back, a friend suggested that he’d like to see a post on how to run good time-travel stories in roleplaying games. I originally posted these in Harbinger of Doom – if not an exhaustive guide, then five pointers to make your time travel adventure manageable and fun. I’ve always loved the convoluted logic of these stories – Time Traveler’s Wife is one of my favorite books, and I enjoy Primer even though I’m not smart enough to grasp it […]
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