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UA: Class Feature Variants Breakdown, Part One

I don’t want to alarm you, but this week’s UA is absolutely huge in both its actual volume (13 pages) and its impact (it touches every class in the Player’s Handbook to one degree or another). The article title suggests that it’ll be mostly replacing features (“variants”), but in actuality it’s mostly direct enhancements to features. These are almost universally quality-of-life improvements and efforts to solve for what the designers have learned about their game in ongoing development. It’s definitely […]

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