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Craft of the Game: Creating a Minimum Viable Product, P2

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Tabletop gaming is filled with excellent ideas, but what happens when you have an idea that you want to share with others? The first step in doing so is creating a “minimum viable product.” At its core, a minimum viable product for tabletop RPG gaming is a stripped-down version of the product. But what does a game need to contain to make it playable? At a very high level, the answer is at the core of my P5 system: people, […]

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