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Craft of the Game: Creating a Minimum Viable Product, P2

Tabletop gaming is filled with excellent ideas, but what happens when you have an idea that you want to share with others? The first step in doing so is creating a “minimum viable product.” At its core, a minimum viable product for tabletop RPG gaming is a stripped-down version of the product. But what does a game need to contain to make it playable? At a very high level, the answer is at the core of my P5 system: people, […]

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