Today I have a guest post from Nicholas Labonté that looks at using NPCs in your game. NPC’s get a bad rap. At best, they’re quest-givers with funny voices. At worst, they’re annoying exposition mouthpieces that don’t even give a decent amount of XP if you kill them. This column aims to change that. That’s why it’s called Everything NPC’s. Over the course of this column, I plan to explore every aspect of making our NPC’s better. That includes characterization, […]
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