I wanted to share another experiential subclass concept I’ve been working on that encourages pulp action and swashbuckling gameplay. The following subclass let’s you play a PC who can change into a masked hero, allowing for a Zorro or comic book vigilante type character. With this subclass you get features such as secret identity, sidekick (during downtime primarily), and archenemy. Please let us know in the comments below what you think of having a mask at your table, for you […]
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