Here’s a guest post by Wyatt Billingsley looking at how to use XP for Gold in your game. In the first edition of Dungeons and Dragons, players could acquire experience points from collecting treasure, and when I first heard of this I instantly fell in love with the idea. It looked like an easy way to instill some more inherent value to non-magical treasure, as well as ensure non-combat focused players always had a way of getting experience. The thing […]
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