Whenever starting out on a new campaign, the setting is often the first thing that I ask about. It’s often some aspect of the setting that really engages me and I can spin that out into a character. Perhaps it is to explore some theme, or uncover a mystery or even have my character change the world and leave their mark. But, I find that the best world-building isn’t done pre-session zero, but during it. Involving your players in the […]
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