In a conversation with the inimitable Samhaine, we discussed having PCs lead the overland escape of a large group of NPCs – think of it as the Fellowship shepherding the people of Rohan from Meduseld to Helm’s Deep, the travelogue format of zombie horror, or the terrestrial version of Battlestar Galactica’s constant, harrying pursuit. This isn’t directly modeled in the DMG’s chase rules, which are intended for a short-term urban or wilderness chase. They’re more about your running speed than […]
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