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Using Security More Effectively in Your Games P3

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In the first part of the series we covered the distinction between security officers and the police, and why the distinction is necessary in a game, how security officer’s professionalism, technology/ magic, and crowd control and monitoring can make a security officer more effective, as well as some of the flaws inherent in security systems. In the second part of the series we covered places the officer is guarding, security tools, what the officer is guarding, types of things officers […]

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