A few months ago, James Haeck released the Fire, Ash, and Ruin on the DM’s Guild. It’s an Adventurer’s League module for 11th-16th level characters. Before I even dig into the text, two things: one, I worked with James repeatedly while he was the editor for EN5IDER (which won’t influence this review, but… disclosure); and two, I’m a fan of any support for third-tier play. I know very little about the constraints of the Adventurer’s League, though, so I’ll mostly […]
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