This month’s Unearthed Arcana takes us on a journey. That’s the, um, topic. Journeys? Anyway, this is a rules module for when hour-by-hour wandering through a wilderness region isn’t right for the situation. As Mearls explains in the intro, this is for when you have a destination in mind and a decent general idea of how to get there. As a sideline to this, I’ve done a breakdown of overland-travel rules in D&D, The One Ring, and Dungeon World, over […]
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