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Using Tokens in Your Game, Part 2

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What do the Shovel Knight’s magical shovel1, “Scrooge McDuck’s” lucky dime2, Thom Merlin’s colorful cape3, the barbarian’s totem, and your lucky “get laid” underwear all have in common? They’re symbols of a characters personality, tokens of who they are, what they stand for, and deeply identified with them. In all of these cases, you never see the character without their token. Given that many characters in your games may have the same set of lock-picks, instrument, or bedroll why not […]

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